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Written by L. M. Lloyd
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Friday, 09 April 2010 02:28 |
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I have to say, this new news about Apple specifically refusing to accept programs made in Flash CS5, just a few days before the CS5 launch, really has me laughing my ass off. Sure, it is the classic Apple dick move, but in reality, both Adobe and developers have just been 'asking for it' for years. As amazingly aggressive and just outright rude as the announcement is, all I can do is, much like Nelson on "The Simpsons," point and say "I said ha ha!" Adobe has been 'asking for it,' because for years they have watched Apple release program after program which competed directly with them, like Final Cut, Motion, and Aperture. Yet like a battered spouse, Adobe has professed nothing but love for Apple, all the while watching Apple trash talk their products and whittle away their market share. Apple has done everything, up to and including actively sabotaging the functionality of Adobe software on their systems, to make Adobe look bad, and make their own mediocre offerings look better. Adobe should have seen this most recent development coming, as soon as Apple mandated that Adobe must rewrite their entire Creative Suite in Apple's development tools, to have the privilege of continuing to sell software to Macheads. I mean come on, it is an old-school Microsoft move. Use changes to your OS to mandate all development is done of your tools, then take advantage of undocumented APIs and enhanced versions of the toolset not available to third-party developers, in order to make sure no one can compete with your products. It isn't exactly a new tactic, in fact it is a massive throwback to the old days of computing. Yet Adobe went right along and poured tons of development resources into trying to chase iPhone development even as Apple was going on a full-tilt PR offensive against Adobe. It really shouldn't come as any surprise to anyone that Apple just cut to the chase and flatly denied Adobe's advances in their user agreement. Of course Adobe wasn't the only one 'asking for it' here. The iPhone developers, who unquestioningly accepted, as a matter of course, Apple's bizarre system of acceptance rules and development requirements, couldn't have been 'asking for it' any more if they had walked into a maximum-security jail wearing nothing but a bra and panties. They told themselves that Apple had every right to take a 30% cut of their sales. They told themselves that Apple had every right to mandate where they sell their app. They told themselves that Apple had every right to tell them their app wasn't good enough, so wouldn't be sold. They told themselves all these things, because they are a ridiculous parody of a real developer, and don't understand who actually has the power in the relationship. It is the software that makes the platform, not the other way around. They were dazzled by hype and snazzy commercials with soothing nursery-school music, and were too busy dreaming of what they would do if they won the iPhone App lottery, and forgot there is a reason that most companies work hard to try to earn the trust of developers. That reason is that without developer support, your platform is nothing. |
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Last Updated ( Saturday, 12 June 2010 06:02 )
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Written by L. M. Lloyd
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Wednesday, 30 September 2009 16:16 |
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This is a silly post that I want to put up just because I have already been through this with USB. About a week ago, news broke all over the Internet that Apple had played a pivotal role in designing the new Light Peak standard by Intel. Now it turns out that this was in no way true. Now I don't really expect anyone to care all that much about this. The only reason I'm posting is because I know good and damned well that years from now, when it is a standard in all computers, the crazy Macheads will use the false reports of it all being Apple's idea, as another example of how innovative Apple is, and how they invented everything. They do it with USB (which Apple had no involvement with, and which only appeared on Macs years after it was standard equipment on PCs), they do it with FireWire (which was developed by Adaptec, Sony and SGI, and in which Apple's only involvement was to come up with the snazzy name and say they wanted something like a GameBoy connector, then let other people actually do the development), and they will no doubt do it again with Light Peak. I just point this all out, because in 2015, when I am sure some Machead will be trying to argue that Light Peak was developed by Apple, I want some sort of proof of that not being the case, before the technology even launched. |
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Last Updated ( Wednesday, 30 September 2009 16:29 )
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Written by L. M. Lloyd
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Friday, 26 June 2009 15:36 |
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Someone sent me a link to an article recently. I am not a fan of the site, nor do I care that much about the content of the article, but in the comments I found something I have been wanting to address for a while. Actually, I addressed it a while back, but since that article, the new Apple tactic is to say that rather than being the first smartphone, the iPhone is just the first smartphone to matter. Now I went over this particular tactic of Apple's, as well as several other slimy rhetorical tricks Macheads use, in great length some time ago, but I would like to address it in particular in this case, as exemplified by this very real comment to the previously mentioned article. There has never been a device with the installed user base of the iphone and the massive amount of app loading by a non techie crowd before. Previous devices were niche only and had a sort of "you break it you bought it" policy. those devices don't make it to the cover of Time magazine or sell in the 10's of millions. The developer market for the iphone is literally forcing into existence new business markets and concepts over night. Its tremendous. Fact challenged Machead conjuring an argument out of thin air based on no more evidence than what he wants to be true. Now normally, I would just whistle and say "ok nutjob" to this guy. However, I have seen this argument all over the Internet, to the point that is clearly the newest but of spin coming out of the head office. So, I guess I will go ahead and break it down, since no one else seems to be so inclined. |
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Last Updated ( Saturday, 27 June 2009 07:40 )
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Written by L. M. Lloyd
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Wednesday, 13 May 2009 13:04 |
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For someone who absolutely hates the company Apple, and has no use at all for any of their products, I have spent an annoyingly large portion of my life working in either all Mac studios, or heavily Mac studios. As such, I have noticed the most inexplicable and curious phenomenon. Even though I would be lectured at length, day in and day out, about how much more stable and 'crashproof' Macs were than those awful buggy PCs, I would see constant Mac crashes, sometime seeing one machine go down multiple times in a single day. Of course the user of the machine would always assure me that this was a total fluke, and that this was the first time in a decade of working with Macs that his computer had ever crashed, because normally it "just works." For years this seeming contradiction drove me nuts, until I came to what is the only reasonable conclusion. PCs crash, and Macs only crash when a PC user is present, so obviously the 90% of the population who use PCs, all emit some sort of electromagnetic field which crashes computers. After all, Macheads have no reason to lie about their Macs not crashing when there isn't a PC user around, right? So the only possible rational conclusion is that PC users must directly cause Macs to crash by their very presence. Since it would be silly to think that the Mac is consciously acting up just to make the Machead look like a fool, the only sane remaining alternative is that there must be some special heretofore undiscovered electromagnetic force which causes Macs to crash when a PC user is in line of sight. No doubt this is why Mac users have to take their computers into the Genius Bar so often. It isn't that there is any real problem with them, it is just that the need to spend some time in an environment where they are sure not to pick up any PC user background radiation, so that they can decontaminate, and get back to their natural flawless state. Maybe deep inside a lab in Microsoft, someone has isolated this field, and is somehow compensating for it, explaining how PCs get more stable as the years go by. This might even explain why Macheads seem, from their recounting of their experiences of using Windows when no PC user is around, to get a Blue Screen of Death every five seconds when they try to do anything on a PC, since they lack the field the to which the PC is trying to compensate. After all, to think otherwise would be to impugn an entire group of people as dishonest, and perhaps even delusional, almost religious zealots, who lie so habitually about the supposed stability and performance of their chosen system, than only when caught sitting in front of an undeniably crashed computer would they ever admit to the crash having happened. That would be intollerant, bigoted and offensive of me, and I would never want to be seen that way. So clearly, the only answer has to be a failing in modern physics to detect this exotic radiation emanating from the 90% of the population who regularly use PCs. |
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Written by L. M. Lloyd
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Friday, 13 March 2009 15:18 |
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When the iPhone came out, there were a great many people (like every living soul in Hollywood) hoping it would "do for smartphones what the iPod did for digital audio players." Actually, even that is putting it mildly. There were a great number of companies who devoted a great amount of resources, literally betting the iPhone would become the dominant phone in the world, and radically changing their development efforts to put the iPhone at the top of their priority list. To this day, there are many who still jump through all sorts of mental gymnastics to maintain that it is far and away the most important mobile platform ever to be seen. I hate to break it to you, but it just isn't the case, and it is time to accept that and move on. Now, I have had my fair share of criticisms of Apple and its fans, which is why I have a whole section of my sight just for that purpose. However, as I have detailed before, my main complaint isn't really with Apple, nor their products, nor their fans, but the blatant dishonesty and illogic that is the central pillar of the Apple myth. The iPhone hype is just another example of this. In this particular instance the most offensive deceit is the redefinition of success. When the iPhone was launched, everyone from excited bloggers to serious financial analysts predicted that every phone company on Earth was now in trouble, because the iPhone was going to completely change everything, and Apple was going to dominate the phone market, like they dominate the dedicated MP3 player market. Not only has that not happened, but I would maintain that all things considered, the iPhone is a fabulous flop. |
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Last Updated ( Thursday, 19 March 2009 18:54 )
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Written by L. M. Lloyd
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Tuesday, 14 October 2008 00:52 |
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For years some of my more Mac infected designer friends have extolled the infinite wisdom of Apple's all white aesthetic. Personally, I found it horribly boring, and completely unimaginative. It was exactly what I would expect from someone who used to design toilets. It is however just a matter of personal taste though. Oh no, they would say: No, it isn't about just taste. You just can't appreciate the brilliance of Apple's design. Unlike those ugly beige Dells, these will blend into any environment, and be an unobtrusive part of your life, instead of an eyesore sitting in a corner somewhere. They are for people who appreciate impeccable design in every facet of their lives, and won't accept anything but the best. Earnest Mac fanatic. I would then dutifully point out that Dell, and most other PC manufacturers, just like Apple, haven't used beige for a decade (remember, Macs used to be the same awful beige toaster colors as every other PC), and that the preferred colors for PCs these days seemed to be black and silver. They would immediately respond: Even worse! Black and silver are the color choices of some frat boy who thinks he is a designer, and thinks everything needs to look like cheap stereo equipment. Nothing says you don't know what you are doing faster than black and silver. If you want to make a product look like some cheap Taiwanese knockoff, make it black and sliver, maybe with a reflective chrome company logo on it. No gaudy black and silver monstrosity could ever compete with the sublime understated elegance of a Mac, at least if you had any taste. Leave the black and silver piles of junk to the gamer kiddies. Drinking deep of the Kool-Aid. |
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Last Updated ( Tuesday, 27 January 2009 06:59 )
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