L. M. Lloyd

 
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The Tech Sector
Musings and ideas related to the tech sector.

Hippies, con men and suits: the odd dilemma of Android's openness. Print
Written by L. M. Lloyd   
Friday, 08 April 2011 10:40
When Android started out, it was treated as little more than a joke. A great many people dismissed it as an irrelevant experiment, by a company blindly casting around for any way to grow their business beyond their core competencies of search and advertising. Back then, Android's claim to openness was undisputed, and treated if anything, as one of the many reasons not to take it seriously as a contender, because it was so clearly some wrong-headed amateur hour OS, from a company who didn't 'get' the market. Now it is the predominant smartphone OS in the world, and practically all anyone can talk about is whether or not it is really “open.” Problem is, that is a trick question, and it can't be answered, until you figure out what is really meant by the people asking it. Open is a vague word, that can mean many different things, depending on your point of view, and for the most part, anyone asking if Android is open, is doing it more as a ploy to forward an agenda, than as a serious question.

To get the actual technical question out of the way, Android’s source code is open. You can go right now, download it yourself, and start working on your own version of Android. It might not be the up-to-the minute latest version, but it is still, undeniably, the source code of the OS, there for you to use how you see fit, with no restrictions. You can design your own device around it, and distribute that device in any way you wish, without having to ask permission from a single person, or pay a single license fee. That, in and of itself, is a radically different model from a great many software products, and to most people, meets the minimum requirement by which you can reasonably claim your software is open.
Last Updated ( Friday, 20 May 2011 05:39 )
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Why Android is now the default phone OS Print
Written by L. M. Lloyd   
Monday, 29 September 2008 11:29

There is a lot of talk about the first Android handset coming to market, and most of it completely misses the point. I have read article after article about how it compares to the iPhone, or Windows Mobile, or the BlackBerry, but ultimately none of that matters. What people seem to be missing, is that as of this instant, the entire calculus of designing a mobile phone has changed. Up until now, if you were a company wanting to bring a phone to market, you basically had two choices. You either paid to license an OS, or you developed your own. Now, with Android, there is a third option, which is that you modify Android to fit your needs. Suddenly, the entire landscape changes.

Before Android, there was no question that the OS was going to be expensive, the only question was could you manage to get the functionality you wanted out of a licensed OS, or did you need to develop your own? With Android out, the question now becomes one of what the other OS options offer that makes them worth the additional expense? Sure, you can argue pretty much forever about which OS might be better for this task or that task, and which phone might be better for this user or that user. However, what you can't argue with is that Android is free. This means that no matter what kind of phone a company wants to make, any responsible product manager's first step will have to be to first evaluate whether or not Android is an option. Before even starting to compare the costs and options of licensing or developing your own OS, it would be irresponsible not to check out the free option. Thus Android becomes the default.

Last Updated ( Monday, 13 October 2008 14:14 )
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The lowest common denominator Print
Written by L. M. Lloyd   
Saturday, 16 August 2008 13:36

I have always been a fan of alternate input devices. The keyboard/mouse combination has always, frankly, offended me. As someone who has been creating graphics on a computer since the days when I had to code the graphics program myself in BASIC, I have always been irritated by the notion that I should adapt how I work, to what is best for some company's bottom line. The whole concept of QWERTY offends me, the actual design of the hardware offends me, and the mouse has to be the most illconcieved pointing device ever designed. If you were actually setting out to create the least efficient interface possible, you would have a hard time doing better than the QWERTY keyboard and mouse. Back in the early days of the mouse, I was one of those people who used a trackball. Eventually, I had enough money that I could buy a digitizer tablet, and was in heaven. When I moved into 3D graphics, I started building dial boxes and as soon as it came out, the Spaceball shot to the top of my "must have" list. If you look at me desk today, it is cluttered with all sorts of input devices, including a Space Explorer 3D mouse (essentially the newest version of the Spaceball), a Wacom tablet, and a little game keypad that lets me map any keys I want over to it to just have a grouping of the buttons I want. If I could afford it, I would love to have something like the JazzMutant Lemur, and I still need to buy a USB mixing board to get a few sliders and knobs. I find it lets me sit down and work with the least amount of thought, and hop from app to app, without having to constantly reconfigure in my head which hotkeys do what on the keyboard. To me, the purpose of an input device is to make my life easier, not require me to do more work.

Last Updated ( Tuesday, 27 January 2009 06:26 )
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Creative Multitouch Print
Written by L. M. Lloyd   
Monday, 02 June 2008 00:48

I was recently reading an article on the web going on about what a gimmick multi-touch technology is, and how they don't see any good use for it. Now, I could not agree less. Sure, the ways it has been used so far are pretty gimmicky, but that doesn't mean it has to be. I haven't worked as an interface designer in years, but even I can see the exciting possibilities presented by the technology. In fact, I can think of tons of way to use it, that I could probably make a fortune off of patenting, but patents aren't cheap, and I don't have the kinds of financial resources to patent every good idea I come up with. So, if you are the wise ass who will read this article, and then go out and file a patent from what you read, then at least have the decency to offer me a job, ok?

Anyway, the ways I see it being really useful are mainly for creative applications, as that is where I spend most of my time. I'm sure it has exciting applications elsewhere, but I will focus on the creative ones.

Last Updated ( Tuesday, 10 June 2008 04:15 )
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Wow, and Google still hates Microsoft! Print
Written by L. M. Lloyd   
Tuesday, 04 December 2007 08:55
So I downloaded Google Maps Mobile 2.0, and have been playing with it a bit. I had assumed that Google would finally let the Windows Mobile platform view more than 9 waypoints in a KML, you know like Java phones and the BlackBerry have been able to do for some time now, and boy was I wrong. It would appear that Google is still sticking steadfastly to their policy of disabling basic functionality in the Windows Mobile version, as some sort of temper tantrum over Windows Live or something. If anyone knows, I would be interested to hear if the Palm version supports this yet, or if they are still getting shafted as well?
Last Updated ( Monday, 17 March 2008 12:20 )
 
News flash, Google hates Microsoft Print
Written by L. M. Lloyd   
Tuesday, 18 September 2007 12:55
I briefly mentioned in Digital Gaijin that you could use my KMZ with Google Maps Mobile. There is one minor footnote (or not so minor, depending on your platform of choice) about that functionality. In any version of GMM, you can put the URL to the KMZ into location or business search field, and it will bring up the placemarks. However, there is one limitation. On most phones all the placemarks in the file will display but on the Windows Mobile GMM client, only nine stores will show up. This isn't a problem with the file, it is Google's little way to sticking it to anyone not using Java. The Nokia client can display everything just fine, as can the BlackBerry and Motorola client. Windows Mobile, and I think Palm, on the other hand, are limited by the software to nine entries maximum, just like the older Java client used to be. Hopefully Google will fix this at some point in the future, but for right now you just have to live with it.
Last Updated ( Thursday, 19 June 2008 07:39 )
 



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